
Both stories are set in the ancient country of Yamatai, the final resting place of the mythical Japanese queen Himiko, and both put Lara into conflict with a madman named Mathias. But when screenwriters Geneva Robertson-Dworet and Alastair Siddons focus on the plot, they largely ignore the source material. The visuals and action sequences are the best part of the movie, capturing the thrills and mystery that made the rebooted Tomb Raider games so appealing. Even Vikander’s gasps and groans mirror the ones Grey’s Anatomy co-star Camilla Luddington voiced for the video game. She has to scramble over narrow logs that have conveniently fallen in just the right place to bridge chasms, and she finds a bright red climbing axe to be an invaluable tool.

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Movie Lara receives a gut wound that bleeds through her sweaty tank top, so her film costume lines up perfectly with the game version. Just like in the game, Lara washes up onto the storm-wracked shores of Yamatai after a shipwreck, and someone knocks her unconscious as she cries for help. Watching Lara pull herself out of a raging river, then escaping a rusted-out, disintegrating airplane, practically triggers muscle-memory. That brawl is just one of numerous scenes Tomb Raider’s screenwriters cribbed almost directly from the 2013 game. On my first play-through, I failed half a dozen times, watching Lara fall in various ways based on what I’d gotten wrong.
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It’s the first time in the game that Lara kills someone, and the fight requires precise timing to break free from her attacker and avoid being shot. I remember struggling through the notoriously difficult section of the game that inspired the scene. But as a fan of that game, I found my hands sweating during the film sequence.

It’s a tense scene even for people who aren’t familiar with Crystal Dynamics’ 2013 Tomb Raider video game. Doing everything she can to avoid capture and the strong threat of sexual violence, Lara breaks his grasp by biting him, then grapples with him in the mud, finally killing him by drowning him in a puddle. In one particularly brutal scene in the new Tomb Raider film, protagonist Lara Croft (Alicia Vikander) wrestles with a mercenary in the jungle. Hmm.Warning: spoilers ahead for the 2018 Tomb Raider film and the 2013 Tomb Raider video game. On the positive side the game is fairly violent so that should convince them to go for a R rating and focus on the survival horror perspective perhaps (which will likely lower the budget) or they tone down the violence part aiming for a young adult audience (which would be a bad idea, but a good idea financially).Īll in all, TR2013 has awesome potential to make an amazing film if, and only if, they have the guts to throw out the things that didn't work in the game and alter whatever they need to alter with no regards to the film having to tie in with the rebooted universe's canon. If they do that the film will no longer seamlessly tie in with the games as they originally intended. On the second hand this means some work will have to be done in order to remove the most cliche elements of the game and probably even remove/alter some supporting characters altogher.

On the one hand the game is rather easy to translate to film as the game is already adhering to the Hollywood formula. Previously we only knew that the film would tie in with the rebooted universe which could of course mean it the film had an original story not featured in the games/comics. Well, at least that's confirmation the film will indeed be based upon the first game. Of course she is reffering to Tomb Raider 2013 )
